In older versions of our software users could tune motion transfer for any reasonable bipedal character, but having an out-of-the-box preset for Unreal Engine standard characters is so much easier for novice users. The standard skeleton is pretty stable in recent versions of Unreal Engine, and adding a preset for Unreal in iPi Mocap was a logical step. MN: Yes, we now have presets for working with Unreal’s standard bipedal characters. How did this come about? What advantages do you now have using iPi Soft with Unreal. I noticed iPi Soft added Unreal to its workflow. But the flexibility and convenience of our markerless mocap system make it a great choice for many tasks like previz, background characters, gameplay animations, etc. Our development efforts are to continue to make improvements and optimizations to reach the level of accuracy of older and more expensive marker-based mocap systems. MN: Adoption of our software by larger studios has been increasing gradually as we continue to improve our software, clearing out bugs and adding new features. How has iPi Soft grown over the years from appealing to an indie market to larger production houses? Michael Nikonov - iPi Soft, Founder/Chief Technology Officer Renderosity Q&A Exclusive: